By Jeff LaMarche, David Mark, Kim Topley, Jack Nutting, Fredrik Olsson
The crew that introduced you the bestselling starting iPhone improvement, the publication that taught the area to application at the iPhone, is again back, bringing this definitive consultant updated with Apple's most up-to-date and maximum new iOS eight and its SDK, in addition to with the most recent model of Xcode (6.1).
You'll have every little thing you want to create your own apps for the most recent iOS units. each pattern app within the booklet has been rebuilt from scratch utilizing Xcode 6.1 and the newest 64-bit iOS 8-specific undertaking templates, and designed to exploit the most recent Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow kind, starting iPhone improvement bargains a whole soup-to-nuts direction in iPhone, iPad, and iPod contact programming. The ebook begins with the fundamentals, strolling in the course of the technique of downloading and fitting Xcode 6.1 and the iOS eight SDK, after which publications you notwithstanding the construction of your first basic application.
From there, you’ll easy methods to combine all of the interface components iOS clients have come to understand and love, reminiscent of buttons, switches, pickers, toolbars, and sliders. You’ll grasp various layout styles, from the easiest unmarried view to advanced hierarchical drill-downs. The complicated artwork of desk development should be demystified, and you’ll the right way to store your facts utilizing the iPhone dossier process. You’ll additionally easy methods to shop and retrieve your facts utilizing quite a few endurance concepts, together with middle facts and SQLite. And there’s a lot more!
What you’ll learn
Everything you must comprehend to strengthen your individual bestselling iPhone and iPad apps
Filled with examples
Best practices for optimizing your code and providing nice consumer experiences
What info patience is, and why it’s important
Get began with development cool, crisp consumer interfaces
What and the way to exploit desk Views
How to attract to the display utilizing center Graphics
What geo app improvement gains the recent iOS brings to the iPhone
How to get your app to paintings with iCloud and more
Who this e-book is for:
This ebook is for aspiring iPhone app builders, new to the iOS SDK. a few previous adventure with Objective-C is usually recommended.
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Additional resources for Beginning iPhone Development: Exploring the iOS SDK (7th Edition)
When we centered the label in Interface Builder, we weren’t centering it on the screen we were going to use to test the application. This is a problem that you’ll face all the time—the screen of the device that your application ends up running on may not be the same size as the design surface that you used in Interface Builder. As we said earlier, this is deliberate—Apple wants you to design on an abstract square view as much as possible and have your screen layouts adapt to the screens that they meet at runtime.
We’ve found a label in our library and dragged it onto our view. Note that we typed Label into the library search field to limit our object list to those containing the word Label User interface items are stored in a hierarchy. Most views can contain subviews; however, there are some, like buttons and most other controls, that can’t. Interface Builder is smart. If an object does not accept subviews, you will not be able to drag other objects onto it. By dragging a label directly to the view we’re editing, we add it as a subview of that main view (the view named View), which will cause it to show up automatically when that view is displayed to the user.
If you single-click it, you’ll be able to edit a number of project configuration settings in Xcode’s editor. You don’t need to worry about those project-specific settings now, however. At the moment, the defaults will work fine. Flip back to Figure 2-7. Notice that the disclosure triangle to the left of Hello World is open, showing a number of subfolders (which are called groups in Xcode): Hello World: The first folder, which is always named after your project, is where you will spend the bulk of your time.
Beginning iPhone Development: Exploring the iOS SDK (7th Edition) by Jeff LaMarche, David Mark, Kim Topley, Jack Nutting, Fredrik Olsson